Arms Bearer - if you want to weapon juggle. Penetrating Shot - very important since thid DR 15 enemies are pain Secondary Weapon: Blunderburst for low DR targets. So we can use that for Ranger's Wounding Shot or Paladins Flames of Devotion. Note: with any class look for abilities "one powerful hit with bonus dmg" since reload weapons have higher base, and rifle have greatest. Also Wounding shot works great with heavy hitter. Ranger - ability Swift Aim makes gunning better. Rogue - sneak attack works at range as well as special attacks, Human - is in no way beneficial, since race trait is weak and it will not trigger in an reliable way for ranged.Ĭipher - you only shoot half time, and a lot of action is spell casting. Island Aumaua - if you go for one this juggler gunner, firing switching to another gun, repeat 3 times.īoreal Dwarf - his natural enemy is sometimes useful Wood Elf - have so much bonuses to ranged it is not fair. If you'd like I wouldn't mind posting a more in-depth build as I've been planning on doing a run through with this type of character soon. With this build your focusing a few powerful hits, so dex doesn't need to be pumped to high and you really don't have the points for it anyways. Con and Resolve can be dropped a lot if you don't want to be able to tank/melee much at all, but for versatility I would probably keep them at at least 8. Any paladin order you pick would be fine but I think Bleakwalker or Goldpact have talents that would enhance the power shots the most. I would also use an Island Aumaua and take Quick Switch and possibly even Arms Bearer if you wanted to be able to have 3 guns to shoot before switching to melee. Sworn Enemy can be good for those opening shots. Some of the Talents and skills I would recommend for this build would be, in no particular order, Weapon Focus Solider, Flames of Devotion, Intense Flames, Scion of Flame, Zealous Focus, Sacred Immolation, Penetrating Shot, Vulnerable Attack(only if you want the added melee capabilities), Lay on Hands and whatever other nice paladin skills you like the looks of. Both of these weapons are in the Soldier class and there are numerous powerful greatswords(can tell you more about gear if you don't mind the minor spoilers). You can have 2-3 extremely high damage powerful shots to start the fight, taking out the most dangerous enemies and then switch to a greatsword to mop up. If you are open to at least some melee I would go for a Paladin that uses Arquebuses and greatswords. Boeroer's build uses Arquebuses as a paladin. Prime's build focuses on using pistols as a paladin and buffing up your fellow party members. The Dull Runner by Boeroer and the Darcozzi Commendatore by PrimeJunta. I recommend looking at two builds in particular. I eagerly await your advice oh community! I appreciate the time you take out of your day to help this little scrub. I know switching between multiple firearms seems useful as well. What I know so far: I am looking for the character to be using firearms from the get-go (I know there are a couple to be found early on) but I'm also ok with having an Arbelast as well if needed (or a crossbow, I'd like to stay away from melee and traditional bows if I can as well as magic but I'm not entirely inflexible in that regard).īlunderbusses in general are also not really what I'm aiming for either but again after some initial advice I have no issue with the thread becoming a general Post Your Gun Build Here. I've already poked around the threads a bit and seen some discussion here and there but not much of it seems organized in a central place so I wouldn't mind this thread becoming a general catch-all for various gun combinations after some initial narrowing down of what I'm after. My main goal is to do the best I can within the narrative limits for the character. I'm already planning on working with a few limitations such as Human for race. I'm not particularly keyed in on making The Most Min/Maxed Perfectest Gunner Ever, but I like efficiency and feel bad when I realize I've de-railed a character build horribly so I certainly don't mind someone who loves that sort of thing sharing their wisdom which I can tweak accordingly. I recently learned about firearms in the game and am now rather fixated on building a gun user, so here I am looking for advice on classes, talents to take, etc. I'm a player who likes finding mechanical builds that fit narratives for characters I create and so wind up finding around in the character creator quite a bit only to find the class combination I'm come up with isn't quite what I'm looking for. I'm really enjoying the game but running into an age-old problem of mine for rpg's. Hey everyone, new to both the forums and the game (so no spoilers if you would).
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